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MADSOFT Games Year In Review 2014

2014 has been a tremendous year for us at MADSOFT Games. We’ve had the chance to meet so many interesting people and participate in some amazing events. And while we haven’t accomplished everything we had planned, we have poured our hearts and souls into the development process; we’re talking thousands of cups of coffee, little sleep, infrequent showering. As we slide into the New Year, we want to take some time to review the highlights of 2014 and reflect on how far we’ve come.

MADSOFT Games and its associates

At a company level, there were many standout moments from the year. We were invited to present at Launch Party 5 hosted by Startup Edmonton and show off our games to entrepreneurs and some big names from the Edmonton region. We participated in the Edmonton Extra Life 24 hour gaming marathon to raise money for the Stollery Children’s Hospital. Despite failing to build a game in 24 hours, we still had a ton of fun at the event and we cannot wait to join forces with the Extra Life crew again next year. We also announced MADJAM 2015, a series of four game jam events meant to foster growth and friendship in the Edmonton game development community.

We’ve also created a timeline charting some of this year’s biggest moments. You can check it out here!

Our smaller teams have also experienced some radical changes this year. Tile Isle underwent a period of rebranding and two of the world’s best Tims joined forces to work on the Tile Isle Minis series. Tile Isle has had a chance to attend the PixelPop Festival in St. Louis to demo their most recent title, Space Chase. The Tile Isle team has began work on SciAnts, a fun little arcade game due to be released early 2015.

Project: Velyria

Project: Velyria is a behemoth of a game. Frankly, when we started work on it in 2011, we never would have anticipated the sheer size it would attain. We announced Professions and Crafting this year, we pulled the wool over your eyes with our April Fools’ demo, and the game got its very own Gamepedia page. We tried our best to be transparent this year by letting you behind the scenes with development updates and two livestreaming events (in March and September). We began to post Weekly Features regularly, featuring lore and items from the world of Velyria.

We will be the first to admit that we burned ourselves out working on the game this year. We worked too hard for too long and by year’s end, we were too tired to put in that last push towards the finish line. Our biggest regret this year is that we couldn’t bring you the alpha we promised. We have taken some time to ourselves these last few weeks and we are ready to dive back in. In the meantime, Project: Velyria fans can collect the Holiday exclusive items until January 10th by sharing their unique referral code.

Aikonia Webcomic

Aikonia started the year off with a new chapter on January 6th, 2014. We had the chance to experiment with the Google Adsense revenue model and we wrote about the process that goes into creating a page of the comic. We finally managed to send out all the Kickstarter rewards in March, and we will be eternally grateful for the patience our backers showed us while we fumbled with shipping problems. While Aikonia went on hiatus in the summer, we introduced the journal entries of Marill as she explores the treacherous dimension of Magicka.


Avillum joined the MADSOFT Games library this year. The game itself has been put on ice for the time being until we can wrap up other projects, but we still found time to buildĀ a new website for the game, and polish the legacy version of the game a little.

2015: The Year Of Getting 'Er Done

As we enter 2015, we are anticipating a heavier workload than ever before. Project: Velyria will be going into alpha. There’s a very real possibility of us launching a new Kickstarter campaign for Aikonia in addition to the high resolution print donation drive we’ve outlined for Aikonia. We’ll be attending GDX in April and K-Days in the summer. MADJAM will be bringing together some of the best talent Edmonton has to offer in game development and digital art. It’s almost overwhelming. Whatever comes our way this year, we hope we will do you all proud. We will get it done.

Thank you so much for your support and we’ll see you all in 2015!

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